12.19.05

Cursed luck!

Posted in Game design, Games at 20:17 by Jonas

Dagnabbit! Now I hear Splinter Cell 4 is soon to be released, and it has adventure-like infiltration elements in it! Bah! BAH! I say. This means I have yet another game to play. Ah well, on the other hand I’ve completed CoD2 and decided to skip The Sims because I just can’t muster the enthusiasm to even install it on my computer. So now I guess the list looks like this:

  1. Beyond Good & Evil
  2. System Shock 2
  3. The Sims
  4. Mafia
  5. Fable - The Lost Chapters
  6. Age of Empires III
  7. Civilization 4
  8. Call of Duty 2
  9. Splinter Cell 4
  10. Dark Messiah of Might and Magic
  11. Neverwinter Nights 2

The only reason SC4 is all the way down there is because it isn’t done yet. I listed the three unreleased games in their presumed order of appearance. Well… guess I should try to get BG&E over with then. Thank God it’s such a good game or I might really get depressed ;)

[EDIT]

Something compels me to quote Penny Arcade professional smartass Jerry “Tycho” Holkins on the topic of videogames as art. I never really intended for this blog to discuss any particularly interesting topics, but occasionally I feel the need to become just a tad more pretentious and delve into my own little fascination of the computer game industry as a whole. This industry does, after all, currently hold (and has for a long time held) my ambitions for the future and my love as a hobby that I sincerely hope will one day evolve into a career. I am not particularly qualified to comment on matters such as these… and yet I do! Such is the nature of blogging.

Ebert Movieguy made a splash in our realm a couple weeks ago suggesting that videogames weren’t now art, and couldn’t be art because their interactivity disallows firm authorial intent. I don’t think that’s a particularly strong point, particularly these days where what the author intends with their work is just a single azure twinkle in the manifold Lite-Brite of interpretation.

That is just a damn fine argument. Frankly the ever-evolving discussion of art/design/storytelling vs. interaction/freedom of choice has long captured my interest, but since this is more of an after-thought, an appendix to a far less serious blog entry, I will save my personal musings on the subject for a later, more pensive post. Suffice it to say I am on Tycho’s side in all this, as I have great faith in the potential of computer gaming.

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