06.05.07
Posted in Games at 14:01
Admittedly, this picture would’ve been funnier if my real guitar were an Explorer or if I were in possession of a Guitar Hero 3 controller, which is modelled after the Les Paul.
Information you should be able to glean from this picture:
- I got my Xbox 360 with Guitar Hero 2 yesterday.
- I’m really enjoying it (and apparently very fond of the guitar stickers they shipped it with).
- I like showing off my Les Paul even though I haven’t seriously played it since last summer.
Perhaps I will rant more about Guitar Hero 2 in a later post, but tomorrow is reserved for more excrutiatingly cute cat photos. Suffice to say right now, my left wrist hurts like Hell and I’ve realized I know a lot more songs on the soundtrack than I were able to recognize from their titles. Oh yeah, and I missed only 10 out of 777 notes in Killing In The Name Of the first time I played it. On Medium.
- Music: Kansas - Carry On My Wayward Son
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06.03.07
Posted in Game design, Games at 12:35
Here’s my exam paper for Fiction Theory and Analysis (click the image to download as .pdf). It’s titled “Den simulerede historie” which is Danish for “The Simulated Story”. The entire paper, with the exception of some quotations, is in Danish, which I realize alienates about 6 of my 7 readers
Like I’ve stated before, if I get a sufficiently high grade for this, I’ll probably dedicate a week of my summer break to translate it into English, but if it gets 9 or less, I can’t really be arsed. The paper is almost exactly 25 standard pages (a standard page at Copenhagen University is 2400 characters incl. spaces). And then there’s the appendixes on top of that, so translating it would be no small job. Anyway, if you understand Danish and have any interest in computer game theory, you may want to have a look at it. I’m quite satisfied with how it turned out, personally.
- Music: Jeremy Soule - The Reign of the Septims
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06.01.07
Posted in Games at 22:38
I just finished Tomb Raider: Legend. It was a surprisingly good game. The last TR game I played was TR2, which was stupidly difficult. I got stuck just before the boat bit, trying to jump from balchony to balchony in Venice, so really I never made it past the second level. TR:L is definitely better in that regard, I only got stuck once, and had to use a walkthrough to figure out how to get past that big crushing wall trap in Tiwanaku, Bolivia. Once I realized what the trick was, the rest of the game was decently balanced; it never took me more than a couple tries to get past a jumping puzzle, but I would occasionally have to make a few attempts before I managed it, which is just the way I like it.
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- Music: Megadeth - Symphony of Destruction
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