07.18.07
Why is nothing ever easy!?
Argh the Downtown sector keeps crashing! Frustration! Aggravation! PAIN!
Over 4000 brushes and apparently way too many surfaces to light properly, and not only does UnrealEd crash periodically if I dare so much as move the camera without switching to wireframe mode first, now it’s started crashing the goddamn game, shouting enigmatic, vaguely lighting-related, error messages at me as it plummets into those deepest and darkest parts of Windows where programs go to die.
I have to use UnrealEd 2 to do all the geometry and lighting because the BSP routines of UEd1 aren’t sophisticated enough to handle it properly, but I need to use UEd1 to place characters, objects, and pathing because UEd2 isn’t compatible with Deus Ex’ classes. It’s a fucking circus.
And now I can’t even play it anymore. Time to redo the ambient lighting…
At least it looks purdy.



Boserup said,
July 18, 2007 at 16:20
Well where you counting on having a game design tool actually work and be easy? :-p
Nothing EVER works on a computer…atleast not when you want it to and how you want it to….offcourse you could just start hardcoding everything…but then again…that might be overdoing it. After all - its just Deus Ex
Jonas said,
July 18, 2007 at 16:44
Well game editing programs are in a completely seperate category when it comes to stability. They’ve definitely gotten better over the past 5 years, but back in the days of UnrealEd 1, apparently it wasn’t important to be able to work with a program for more than 20 minutes without experiencing a crash.
Anyway, this map is a lot worse than most because of its sheer size and complexity, that was the point of my post. It’s a sort of backwards way of showing off, but it’s better than just saying “w00t my map is bigger than yours”, I think.
I want to mod Crysis next. It looks so easy.
EER said,
July 19, 2007 at 00:11
purdy, now that’s a new word I can add to my vocabulary
*meh* no comments on the rest, I don’t know anything about mapping, so I’ll just say don’t give up you’re so close!
Jonas said,
July 19, 2007 at 00:37
Rejoice! Nick solved it
Strange days when you must rely on your programmers to solve level issues. As it turns out, the game cache was too small to handle the map, expanding it to 16 megs solved the crashes.
EER said,
July 19, 2007 at 09:47
That would be something that needs to be configured in DeusEx.ini? If so, don’t forget to add it in the readme or have it handled by the installer
Jonas said,
July 19, 2007 at 13:08
The installer can handle it easily. No sweat.