Reading the recent Gamasutra article The Top 20 Underutilized Licenses and clapping my hands at the prospect of a Groundhog Day adventure/RPG or a Shaun of the Dead survival horror pastiche action game, I figured I would write my own little list of licences I’d sell my left arm to work on.
Schlock Mercenary
One of my favourite webcomics, Schlock Mercenary offers an intricately detailed and hilarious universe with many unique details to set it apart from other sci-fi settings. It also has a protagonist with endless possibilities for unique new verbs: A carbonsilicate amorph. I can see this working as a Mass Effect sort of game, but possibly with less roleplaying and more action. As Captain Kaff Tagon, you could steer your warship Touch-And-Go around the galaxy looking for ways to maximize profit, putting together a ground team from the crew roster when it’s time to board pirate ships or raid bandit outposts. Schlock himself would be overpowered, but awesomely so. Maybe you could even have Kevyn research new technologies as the game progresses!
Blake & Mortimer
When I was a kid, I used to bring home a lot of mystery comics from the library. Some of my favourite series were the tragically small Jonas (not just because of the name, but because of the supreme sense of wonder in those books), and of course, Blake & Mortimer. It would probably be a substantially more down-to-earth version of Tomb Raider with more character interaction and less platforming. And better, simpler action scenes. For co-op, allow each player to control either Blake or Mortimer!
A Wizard of Earthsea
Best fantasy novel I’ve ever read, by my favourite author, Ursula K. LeGuin. The Earthsea Cycle is a perfect specimen of low fantasy with a really atmospheric setting – a great sea dotted with hundreds of tiny islands, the primary means of transportation being by boat. I can see this as a freeform adventure RPG, where actual confrontation would be reasonably rare. Travel from island to island doing magical work for people, all the while collecting the true names of various objects to expand your magical abilities. The overarching storyline would be focused on character development, similarly to Planescape: Torment. And just like Planescape, the Earthsea setting is ripe with opportunities to deconstruct common fantasy clichés.
Mission: Impossible
This franchise is just a goldmine waiting to be ruthlessly exploited in our interactive medium. But it also has a lot of potential for good gameplay. In my mind, there are two ways to go with this. The first option is to draw from the original TV series. The player could be tasked with setting up a team of specialized intelligence operatives and then travelling around the world with them, carrying out Commandos-styled covert missions. Each mission would be completely open to the player’s planning, a sandbox of systems and patterns for the player to exploit and manipulate using the skills of each of his team members. The other option is to lean more on the films with Tom Cruise, letting the player control a single operative – Ethan Hunt – sneaking, hacking, deceiving, or shooting his way through missions – a lot like the Splinter Cell games, but with far more lenient combat and even more hard core melee moves. And maybe more open missions, more like Deus Ex.
Battlestar Galactica
Seriously… what the hell is this? I could do better than that. I could do way, way better than that.
Funnily enough I just rewatched Groundhog Day a week or so and thought about how a game based on it would work. I wasn’t a big fan of Majora’s Mask so maybe not too well, but I think it has interesting possibilities.
Razu outlines a pretty cool design for a Groundhog Day game in his latest blog entry. I’d definitely love to see a game like this created:
http://www.designosis.net/2008/04/25/groundhog-day-the-game/
@the gamasutra article: Yes, we need a curling game.
@the Jonas article: There is already an “Impossible Mission” which I think has no relation whatsoever to the TV series or movies. But I might be wrong, because I haven’t seen the TV series. Excellent game(s) though: http://www.youtube.com/watch?v=z5p15NoBKmo
Not… quite what I had in mind
Actually i think that the current Battlestar Galactica is a pretty funny game
But with that said…yes….you could use the franchise SO much better…..
Yeah it’s not really that I have anything against the Battlestar game as such. I haven’t even played it, though I’ve read some pretty negative reviews of it. It’s just that the license is so brilliant and ripe with opportunities, using it for an arcade game seems like a tremendous waste.