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	<title>Comments on: Responsible for Your Own Fun</title>
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	<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/</link>
	<description>General mind-dump of Jonas Wæver</description>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1265</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Tue, 27 May 2008 07:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1265</guid>
		<description>Yeah it&#039;s pretty hard to compare the HL games to the GTA games because the HL games use their level design to funnel you down a linear path, whereas GTA is a completely open world - any geometry which is there at one point must be there at any other time in the game as well. You can add a road block here and a police blockade there, but it&#039;d be pretty awkward to funnel the player in a particular direction half-way through the city, and even if you managed it, it&#039;d sort of defy the whole point of having an open-ended city and thus attract actual heavy criticism from yours truly.

I think the best way to do this mission would&#039;ve been to let the bikers actually start right near the entrance to the subway tunnel, so they could&#039;ve gone down that way before I had a chance to shoot them. And then maybe put 4-5 of them instead of just 2 so at least a couple had a solid chance of making it through the tunnels alive.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s pretty hard to compare the HL games to the GTA games because the HL games use their level design to funnel you down a linear path, whereas GTA is a completely open world &#8211; any geometry which is there at one point must be there at any other time in the game as well. You can add a road block here and a police blockade there, but it&#8217;d be pretty awkward to funnel the player in a particular direction half-way through the city, and even if you managed it, it&#8217;d sort of defy the whole point of having an open-ended city and thus attract actual heavy criticism from yours truly.</p>
<p>I think the best way to do this mission would&#8217;ve been to let the bikers actually start right near the entrance to the subway tunnel, so they could&#8217;ve gone down that way before I had a chance to shoot them. And then maybe put 4-5 of them instead of just 2 so at least a couple had a solid chance of making it through the tunnels alive.</p>
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		<title>By: EER</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1261</link>
		<dc:creator>EER</dc:creator>
		<pubDate>Mon, 26 May 2008 07:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1261</guid>
		<description>That&#039;s only because HL2+ (can&#039;t remember 1) does not *have* a wrong path to go down ;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s only because HL2+ (can&#8217;t remember 1) does not *have* a wrong path to go down <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Gelo</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1257</link>
		<dc:creator>Gelo</dc:creator>
		<pubDate>Sun, 25 May 2008 03:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1257</guid>
		<description>I&#039;d say that it&#039;s just poor/lazy mission design. There&#039;s plenty of ways to get a player to go down &quot;the right path&quot; without making enemies invincible. Just look @ the HL series.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say that it&#8217;s just poor/lazy mission design. There&#8217;s plenty of ways to get a player to go down &#8220;the right path&#8221; without making enemies invincible. Just look @ the HL series.</p>
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		<title>By: EER</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1253</link>
		<dc:creator>EER</dc:creator>
		<pubDate>Sat, 24 May 2008 06:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1253</guid>
		<description>I agree with fox, while there is not specifically something wrong with scripting a mission so that it will turn out some way, the immersion breakage is not acceptable, imho.</description>
		<content:encoded><![CDATA[<p>I agree with fox, while there is not specifically something wrong with scripting a mission so that it will turn out some way, the immersion breakage is not acceptable, imho.</p>
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		<title>By: fox</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1251</link>
		<dc:creator>fox</dc:creator>
		<pubDate>Fri, 23 May 2008 22:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1251</guid>
		<description>No the fun comes exclusively out of pissing on your own sandcastle. Trust me, I&#039;ve tried it both ways. (Mike Arthur...Smike ? Nah...can&#039;t be...or...No, I must accept it! He&#039;s gone. They... did... this... to him. Pigs.)

I don&#039;t understand why they didn&#039;t force it to to you in a more honest way - like blocking your way or something that is less immersion breaking.</description>
		<content:encoded><![CDATA[<p>No the fun comes exclusively out of pissing on your own sandcastle. Trust me, I&#8217;ve tried it both ways. (Mike Arthur&#8230;Smike ? Nah&#8230;can&#8217;t be&#8230;or&#8230;No, I must accept it! He&#8217;s gone. They&#8230; did&#8230; this&#8230; to him. Pigs.)</p>
<p>I don&#8217;t understand why they didn&#8217;t force it to to you in a more honest way &#8211; like blocking your way or something that is less immersion breaking.</p>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1248</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Fri, 23 May 2008 13:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1248</guid>
		<description>Yeah the thing about GTA4 is that I can&#039;t really imagine myself starting over on it when I&#039;m done. However, since it has a couple of dynamic mechanics (such as spawning random crimes for you to handle if you have a police car) and extra little bonus things (like hiding random stunt jumps or pigeons that you have to kill or cars that you have to steal), I can see myself playing it for quite a while after I&#039;m done with the story. We&#039;ll see, of course.

Oh and I guess pissing on sand castles can be a lot of fun, but only if it&#039;s somebody else&#039;s castle, right? And pissing on other people&#039;s sand castles is what GTA4 is all about ;)</description>
		<content:encoded><![CDATA[<p>Yeah the thing about GTA4 is that I can&#8217;t really imagine myself starting over on it when I&#8217;m done. However, since it has a couple of dynamic mechanics (such as spawning random crimes for you to handle if you have a police car) and extra little bonus things (like hiding random stunt jumps or pigeons that you have to kill or cars that you have to steal), I can see myself playing it for quite a while after I&#8217;m done with the story. We&#8217;ll see, of course.</p>
<p>Oh and I guess pissing on sand castles can be a lot of fun, but only if it&#8217;s somebody else&#8217;s castle, right? And pissing on other people&#8217;s sand castles is what GTA4 is all about <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Mike Arthur</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1247</link>
		<dc:creator>Mike Arthur</dc:creator>
		<pubDate>Fri, 23 May 2008 12:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1247</guid>
		<description>Personally I find it very fun to piss on sand castles you judgemental sod!

(serious mode)
I totally agree about the replayability point and that&#039;s why I rarely ever replay or even play very linear games any more because all the fun of the replay is taken out by it being EXACTLY THE SAME.</description>
		<content:encoded><![CDATA[<p>Personally I find it very fun to piss on sand castles you judgemental sod!</p>
<p>(serious mode)<br />
I totally agree about the replayability point and that&#8217;s why I rarely ever replay or even play very linear games any more because all the fun of the replay is taken out by it being EXACTLY THE SAME.</p>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1246</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Fri, 23 May 2008 11:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1246</guid>
		<description>Well the problem is that the sequence is pretty clearly more exhilarating and nervewracking when you&#039;re at the controls than if it were just an extended cutscene. Rockstar generally limit cutscenes to briefings and character interaction, which is a smart move - you never see Niko do something really really cool in a cutscene, so there&#039;s no opportunity to shout &quot;ARGH WHY WON&#039;T YOU JUST LET ME DO IT!?&quot; at your monitor. Rockstar are happy to code up some pretty elaborate minigames that seem to only appear once (like climbing that truck with the weed! What the hell!?), so they don&#039;t need to use cutscenes for action scenes.

But uh as I was saying, it wouldn&#039;t have been nearly as cool if it were just a cutscene.

Another side of the dilemma is this: If they hadn&#039;t specifically scripted it but the AI had just decided to flee throught he train tunnels, that would&#039;ve made it approximately 1800% more amazing because this fantastic action scene would&#039;ve emerged out of the interaction of the gameplay systems. But on the other hand, then the chance of that happening would&#039;ve been tiny, and only very few people would experienced it - to everybody else, it would&#039;ve been Just Another Chase.</description>
		<content:encoded><![CDATA[<p>Well the problem is that the sequence is pretty clearly more exhilarating and nervewracking when you&#8217;re at the controls than if it were just an extended cutscene. Rockstar generally limit cutscenes to briefings and character interaction, which is a smart move &#8211; you never see Niko do something really really cool in a cutscene, so there&#8217;s no opportunity to shout &#8220;ARGH WHY WON&#8217;T YOU JUST LET ME DO IT!?&#8221; at your monitor. Rockstar are happy to code up some pretty elaborate minigames that seem to only appear once (like climbing that truck with the weed! What the hell!?), so they don&#8217;t need to use cutscenes for action scenes.</p>
<p>But uh as I was saying, it wouldn&#8217;t have been nearly as cool if it were just a cutscene.</p>
<p>Another side of the dilemma is this: If they hadn&#8217;t specifically scripted it but the AI had just decided to flee throught he train tunnels, that would&#8217;ve made it approximately 1800% more amazing because this fantastic action scene would&#8217;ve emerged out of the interaction of the gameplay systems. But on the other hand, then the chance of that happening would&#8217;ve been tiny, and only very few people would experienced it &#8211; to everybody else, it would&#8217;ve been Just Another Chase.</p>
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		<title>By: EER</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/05/23/responsible-for-your-own-fun-2/comment-page-1/#comment-1245</link>
		<dc:creator>EER</dc:creator>
		<pubDate>Fri, 23 May 2008 11:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=272#comment-1245</guid>
		<description>I agree that you should be able to kill the bikers, whenever wherever. I do not really agree with your doubts. If they want to MAKE you do something you do not really want, they could make a cutscene (driving into the tunnel perhaps).

Note that I don&#039;t know the mission or the layout of Liberty City V3.0 so I don&#039;t know how fucking awesome it is. But still.</description>
		<content:encoded><![CDATA[<p>I agree that you should be able to kill the bikers, whenever wherever. I do not really agree with your doubts. If they want to MAKE you do something you do not really want, they could make a cutscene (driving into the tunnel perhaps).</p>
<p>Note that I don&#8217;t know the mission or the layout of Liberty City V3.0 so I don&#8217;t know how fucking awesome it is. But still.</p>
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