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	<title>Comments on: An alternative to quicktime events</title>
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	<link>http://rooc.offtopicproductions.com/blog/2008/09/08/an-alternative-to-quicktime-events/</link>
	<description>General mind-dump of Jonas Wæver</description>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/09/08/an-alternative-to-quicktime-events/comment-page-1/#comment-3086</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=323#comment-3086</guid>
		<description>Well clearly it depends how long and elaborate the animations are. The gist of it is that the animation you use to carry out an attack combo on a human will probably look a bit stupid when used against an AT-ST. But instead of making some elaborate animated sequence and mapping it to an annoying QTE, you could change the combo animations so they make sense in relation to the larger enemy you&#039;re fighting.

For example, there&#039;s an attack combo that charges the lightsaber with force lightning and thrusts it into an enemy. This could be tweaked to show the protagonist jamming the sword through the armour of the AT-ST and then using it as a conduit to discharge force lightning. It doesn&#039;t have to be longer than a couple of seconds, but it&#039;d look really good.

Note that the games you mentioned either feature no non-humanoid boss fights or are first person. First person games don&#039;t really count, since they have no animations for the protagonist in the first place :P</description>
		<content:encoded><![CDATA[<p>Well clearly it depends how long and elaborate the animations are. The gist of it is that the animation you use to carry out an attack combo on a human will probably look a bit stupid when used against an AT-ST. But instead of making some elaborate animated sequence and mapping it to an annoying QTE, you could change the combo animations so they make sense in relation to the larger enemy you&#8217;re fighting.</p>
<p>For example, there&#8217;s an attack combo that charges the lightsaber with force lightning and thrusts it into an enemy. This could be tweaked to show the protagonist jamming the sword through the armour of the AT-ST and then using it as a conduit to discharge force lightning. It doesn&#8217;t have to be longer than a couple of seconds, but it&#8217;d look really good.</p>
<p>Note that the games you mentioned either feature no non-humanoid boss fights or are first person. First person games don&#8217;t really count, since they have no animations for the protagonist in the first place <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Milton</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/09/08/an-alternative-to-quicktime-events/comment-page-1/#comment-3085</link>
		<dc:creator>Milton</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=323#comment-3085</guid>
		<description>(sorry for double posting)

Also I don&#039;t remember a single game where the boss fight with special-case animation was good, because normally at that point I feel like I&#039;m watching a movie and all the tension/stress is gone,it takes away the felling that I&#039;m in danger of losing and thus taking away the fun.</description>
		<content:encoded><![CDATA[<p>(sorry for double posting)</p>
<p>Also I don&#8217;t remember a single game where the boss fight with special-case animation was good, because normally at that point I feel like I&#8217;m watching a movie and all the tension/stress is gone,it takes away the felling that I&#8217;m in danger of losing and thus taking away the fun.</p>
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		<title>By: Milton</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/09/08/an-alternative-to-quicktime-events/comment-page-1/#comment-3084</link>
		<dc:creator>Milton</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=323#comment-3084</guid>
		<description>&quot;WHAT?!?! Are you kidding? Our QA/bug squash department is already engulfed in work! Do you want to kill them? Just make a QTE!&quot; 

-Angry Guy That Wants To Make Money *cough* I mean, he loves his team-


A good flaw isn&#039;t it? :P Otherwise I already said it&#039;s a good idea ;) 

Or you could say goodbye to special-case animation, because if I want good scripted sequences I rent a motion picture. When I remember my most memorable boss fights they never have special-case animation... Riddick, Jedi knight, Half-life etc... they all made very fun boss battles without any special-case animation.</description>
		<content:encoded><![CDATA[<p>&#8220;WHAT?!?! Are you kidding? Our QA/bug squash department is already engulfed in work! Do you want to kill them? Just make a QTE!&#8221; </p>
<p>-Angry Guy That Wants To Make Money *cough* I mean, he loves his team-</p>
<p>A good flaw isn&#8217;t it? <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Otherwise I already said it&#8217;s a good idea <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Or you could say goodbye to special-case animation, because if I want good scripted sequences I rent a motion picture. When I remember my most memorable boss fights they never have special-case animation&#8230; Riddick, Jedi knight, Half-life etc&#8230; they all made very fun boss battles without any special-case animation.</p>
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