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High Score

Or: Virdingholm Feud Progress Update 3
Or: How I learned to stop worrying and love academia

Anvendt Spilanalyse / Applied Game AnalysisWell, love is saying a bit much, but I certainly have little to complain about right now. On Monday, my BA project was graded, and I was told that it had been given a C.

In hexadecimal.

For the benefit of any non-currently-under-education-Danes among my readership, the scale starts at -3 and makes 6 odd and irregular jumps to 12, where it ends. In other words, I aced it. A+ on your weird* American scale.

* Yes, this is the pot calling the kettle black.

I was told the paper itself was more like 10 (a straight A), but the module was sufficiently impressive considering the time frame and the fact that I have never been taught about game development. I took a big chance on this project, choosing to trust that my advisor and his censor would both acknowledge how much work goes into game development and understand the project enough to rate it fairly, not to mention the fact that nobody has ever turned in a game project at my institute before. I’m incredibly relieved that it paid off.

Still not ready to release the module though. I’m not happy with its quality, possibly because I’m comparing it to The Nameless Mod, next to which any other project looks like complete and utter rubbish. I have, however, uploaded a 360 MB video walkthrough of the module if anybody’s curious to see what they consider a project with a “high level of command of all aspects” and “no or only a few minor weaknesses” at Copenhagen University.

Of course you can also grab the paper, Anvendt Spilanalyse (Applied Game Analysis). The only part of it I wrote in English is, unfortunately, the abstract on the second page. The rest is Danish and as incomprehensible to most of you as all my previous papers have been, so sorry about that.

Finally, here is – for no apparent reason – the PDF readme for the module (also in Danish), which I included on the DVD along with the module itself and the video walkthrough.

Enjoy.

Posted in Articles and stories, Game design, Personal.

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7 Responses

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  1. EER says

    Just FYI: I am meaning to comment on this after I manage to finish reading it. This is just a filler comment so you don’t think nobody reads your blog anymore :P

  2. Jonas says

    Hahah don’t worry, you know I don’t do this for the comments :)

    To be honest I was having a bit of a bad conscience for not updating for a while, but TNM is running in highest gear with turbo overdrive and I don’t really think about anything other than that mod right now. Hopefully I’ll get back to this soon – I have a post on Mount & Blade brewing.

  3. Lawrence says

    Congratulations on your awesome grade! Now please translate the paper to English ;-) Why is the executive summary in English but the rest is not? Just to tease us?!!

  4. Milton says

    It’s mandatory, the abstract has to be in English. Like Lawrence I’ll read it if there is a translation. ;)

  5. Milton says

    @Lawrence: Something tells me you already knew the answer to that. in that case I have to say… I’m slow.

    Also, I look forward for that Mount & Blade post. (need some more opinions before trying it)

  6. Leo says

    Oh, cool. Now I gotta learn how to read Danish. :-S

Continuing the Discussion

  1. Dragon Age – Narcissism Incorporated linked to this post on November 26, 2009

    [...] Normal difficulty setting and above. It was while I worked on the Neverwinter Nights 2 module for my BA project that I realised I found NWN2’s combat really engaging if I turned up the difficulty, since it [...]



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