I’ve been messing around with the various graphic enhancement projects for Deus Ex recently, applying them to TNM to see how it looked. Turns out how well it looks varies greatly from location to location. Overall I’d say it’s an improvement though. The four graphics mods for DX are thus:
High Definition Texture Package
In which the aim is to replace all Deus Ex’s models and their textures with higher-poly, higher-resolution versions. Have released a demo, and are currently hard at work on their first proper release.
One man’s quest to recreate every world texture in Deus Ex with textures 8 times as large. Currently in open beta, and about 65% done.
Which adds modern graphical technologies such as bloom, specular, and bump-mapping to so-called “last-gen” or even older games with brute force. Currently in some sort of alpha mode for Deus Ex, so there are quite a few kinks to work out, but it’s already fairly impressive.
DirectX 9 renderer
Which brings many fixes and improvements to the aging game. This one is necessary in order to run New Vision and the ENBSeries at all, so kudos to Chris Dohnal for coding it up.
I’ve taken a bunch of screenshots:
Unfortunately the ENB Series runs quite terribly on my machine, and I’ve heard similar accounts from others. It’s probably the real-time bump mapping and bloom that destroys the framerate, but it does look a lot better in this latest version than it did in the last beta.
It strikes me as a huge missed opportunity that the ENB Series for DX didn’t come along in time to coordinate with its creator. The new specular effects would’ve been particularly useful in portraying Forum City wet with rain as it should be before you enter DXI.
It’s far from perfect yet, but considering this is a very early alpha build, I’m highly excited to see where all this is going. When all three of these projects are finally complete, DX will look quite acceptable indeed!
Also, in case you missed it, here’s our annual TNM April fools joke for 2009, written by Gelo and I