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	<title>Comments on: Authenticity in Counter-Strike and Red Orchestra</title>
	<atom:link href="http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/feed/" rel="self" type="application/rss+xml" />
	<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/</link>
	<description>General mind-dump of Jonas Wæver</description>
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		<title>By: mrjonsonTM</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-6049</link>
		<dc:creator>mrjonsonTM</dc:creator>
		<pubDate>Wed, 05 May 2010 09:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-6049</guid>
		<description>Hello
I have a problem launching my counter strike, and my steam as well.
Everytime i double click steam this error pups up:
&quot;Steam.exe (main exception)): CMuliFieldBlob(pSerialized): Partial field header at end for record&quot;

I&#039;ve tried to uninstall my steam but it still doesn&#039;t work. Any one who can help me out here?</description>
		<content:encoded><![CDATA[<p>Hello<br />
I have a problem launching my counter strike, and my steam as well.<br />
Everytime i double click steam this error pups up:<br />
&#8220;Steam.exe (main exception)): CMuliFieldBlob(pSerialized): Partial field header at end for record&#8221;</p>
<p>I&#8217;ve tried to uninstall my steam but it still doesn&#8217;t work. Any one who can help me out here?</p>
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		<title>By: Leeham991</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5974</link>
		<dc:creator>Leeham991</dc:creator>
		<pubDate>Sun, 31 Jan 2010 06:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5974</guid>
		<description>Actually Guillermo, those features you have mentioned are included in server side mods for Red Orchestra and as part of the game core for Darkest Hour and Mere Nostrum mod, as well as more realism server side addons for those core mods.</description>
		<content:encoded><![CDATA[<p>Actually Guillermo, those features you have mentioned are included in server side mods for Red Orchestra and as part of the game core for Darkest Hour and Mere Nostrum mod, as well as more realism server side addons for those core mods.</p>
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		<title>By: guillermo</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5966</link>
		<dc:creator>guillermo</dc:creator>
		<pubDate>Mon, 25 Jan 2010 10:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5966</guid>
		<description>RO could be more realistic without the insta-map, global chat/voice, kill notifications and stats. Short range VOIP with 3D sounds would add the immersion effect ^10.
Let&#039;s see what RO2 brings to the table...</description>
		<content:encoded><![CDATA[<p>RO could be more realistic without the insta-map, global chat/voice, kill notifications and stats. Short range VOIP with 3D sounds would add the immersion effect ^10.<br />
Let&#8217;s see what RO2 brings to the table&#8230;</p>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5842</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 09 Nov 2009 00:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5842</guid>
		<description>Well the paper isn&#039;t prescriptive, so it wasn&#039;t my place to write about how I&#039;d change either game. You should look at the GameTrailers videos for Red Orchestra 2 though, if you haven&#039;t already, they&#039;re doing a lot of impressive things. Tripwire really have an eye for the details.</description>
		<content:encoded><![CDATA[<p>Well the paper isn&#8217;t prescriptive, so it wasn&#8217;t my place to write about how I&#8217;d change either game. You should look at the GameTrailers videos for Red Orchestra 2 though, if you haven&#8217;t already, they&#8217;re doing a lot of impressive things. Tripwire really have an eye for the details.</p>
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		<title>By: tritosine</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5841</link>
		<dc:creator>tritosine</dc:creator>
		<pubDate>Mon, 09 Nov 2009 00:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5841</guid>
		<description>-O.K. but the tactical possibilities are not explored. How would you make RO even more realistic? RO2 said to feature co-op, therefore the AI must be D-E-C-E-N-T to start with. 
Sounds great to me BTW, because they won&#039;t get away with the usual deathmatch bot. Im hoping for something really impressive. With details like - the axis preference for ppSh submachine gun.
The twitter entry of yours directed me here, thanks for the article, great, because I never played RO, but willing to play the sequel.</description>
		<content:encoded><![CDATA[<p>-O.K. but the tactical possibilities are not explored. How would you make RO even more realistic? RO2 said to feature co-op, therefore the AI must be D-E-C-E-N-T to start with.<br />
Sounds great to me BTW, because they won&#8217;t get away with the usual deathmatch bot. Im hoping for something really impressive. With details like &#8211; the axis preference for ppSh submachine gun.<br />
The twitter entry of yours directed me here, thanks for the article, great, because I never played RO, but willing to play the sequel.</p>
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		<title>By: EER</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5839</link>
		<dc:creator>EER</dc:creator>
		<pubDate>Thu, 05 Nov 2009 07:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5839</guid>
		<description>I missed that because I skipped directly to the PDF link, but you&#039;re right, you do say it ;)</description>
		<content:encoded><![CDATA[<p>I missed that because I skipped directly to the PDF link, but you&#8217;re right, you do say it <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jonas</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5838</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5838</guid>
		<description>I did say my conclusion was weak.</description>
		<content:encoded><![CDATA[<p>I did say my conclusion was weak.</p>
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		<title>By: EER</title>
		<link>http://rooc.offtopicproductions.com/blog/2009/11/02/authenticity/comment-page-1/#comment-5837</link>
		<dc:creator>EER</dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=1104#comment-5837</guid>
		<description>On an academic note: 
&quot;First, however, an extremely brief explanation of how I use the term “authenticity” in this paper.&quot;
It is extremely brief in the fact that the explanation is actually about how you are not using the term &quot;realism&quot;, but only extremely briefly touches &quot;authenticity&quot;. I think it could be improved by adding the categories you are going to discuss later, and defining &quot;authenticity&quot; for each one of them.

&quot;However, my analysis of both games has confirmed my early impression that the fundamental difference between Counter-Strike and Red Orchestra is the detail level.&quot;
You never state that early impression, before the conclusion. It&#039;s like saying &quot;I knew Denmark would beat England 2-0&quot;, after the game ends.

This also ties in with my general feeling while reading, that you&#039;re not working towards some point specifically. While you have done your research (I presume, I haven&#039;t played either game), you don&#039;t seem to make any point in your conclusion (unless you were not trying to, then my point is moot I guess).

On an EER note: 
tl;dr ;)</description>
		<content:encoded><![CDATA[<p>On an academic note:<br />
&#8220;First, however, an extremely brief explanation of how I use the term “authenticity” in this paper.&#8221;<br />
It is extremely brief in the fact that the explanation is actually about how you are not using the term &#8220;realism&#8221;, but only extremely briefly touches &#8220;authenticity&#8221;. I think it could be improved by adding the categories you are going to discuss later, and defining &#8220;authenticity&#8221; for each one of them.</p>
<p>&#8220;However, my analysis of both games has confirmed my early impression that the fundamental difference between Counter-Strike and Red Orchestra is the detail level.&#8221;<br />
You never state that early impression, before the conclusion. It&#8217;s like saying &#8220;I knew Denmark would beat England 2-0&#8243;, after the game ends.</p>
<p>This also ties in with my general feeling while reading, that you&#8217;re not working towards some point specifically. While you have done your research (I presume, I haven&#8217;t played either game), you don&#8217;t seem to make any point in your conclusion (unless you were not trying to, then my point is moot I guess).</p>
<p>On an EER note:<br />
tl;dr <img src='http://rooc.offtopicproductions.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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