I wasn’t sure whether to post this. Since I only got a 7 for it (a C on the ETCS scale, roughly a B on the U.S. grading scale), it’s the lowest marked university paper I’ve ever turned in, and sadly I think that’s completely fair. I prioritised Game Design over Game Theory, but most of all I got lazy.
I wrote the paper in literally a couple of days before it was due, I didn’t meet with my advisor at all, and I spent next to no time searching out material to base it on. As an academic work, it’s piss poor. There are barely any references, the structure is weak, the problem itself is poorly stated and even more poorly answered, and the conclusion is completely rubbish – my usual Achilles heel.
All that said, as a sort of super-extended blog entry, I really rather like it. I think I make some good points, I cover the most important aspects of the topic, and I explore three carefully selected examples of games that have approached the concept of Embedded Narrative in different ways. I’m strongly considering to write my master’s thesis about this topic, and just do a proper job of it next time – Embedded Narrative is a concept that interests me to no end.
So take this for what it is: an embarrassingly lazy academic paper narrowly redeemed by proficient writing, but worth a read for game design enthusiasts.
You can download it here shaped like a PDF:
Embedded Narrative in Games
It’s 8 pages and weighs a mere 212 KB. By all means drop any thoughts you might have on the topic or other feedback to the paper as comments on this thread.