I just posted this over on the OTP forums, but the post ended up a pretty respectable length, so I thought it might be worth mirroring here to fill the time before I get around to some of the planned updates.
I bought a new game called Sniper: Ghost Warrior a few days ago on a whim and finished it today. I would give it probably 6 or 7 out of 10. It has a bunch of issues, but by and large I had a fun time. Sniping is my preferred mode of playing action games, and I always love a good stealth game, so any game designed specifically to cater to those niches would get a few free points on that count.
Its structure is pretty simple – you go through a linear series of mostly linear but slightly open missions, switching perspective several times on the way; you primarily control a lone wolf sniper, with the occasional mission putting you in control of a Delta Force operator in a 3-man team or a member of a rebel guerilla group. One mission gives you control of the sniper’s spotter instead, and makes you designate targets for your normal avatar to shoot – it’s fun and adds a lot of variety.
As an action game, it’s surprisingly decent – it’s built with the engine that was written for the brilliant Call of Juarez games, so the weapons have a lot of weight and impact to them, and especially the fully automatics feel chaotic and just the right amount of inaccurate. There’s an on-rails shooting sequence which works really well, there are a couple of slow-motion room clearing sequences, and even the sniper parts occasionally turn all action-y, as in the splendid mission where you have to move along the cliffs and support the Delta Force team as they carry out their mission and make their escape below.
As a stealth game, it’s… all right. It has some problems. The camouflage of your enemies works surprisingly well insofar as you often don’t see them until they start shooting at you, but even though you’re wearing a ghillie suit, it seems like as far as the AI is concerned, you might as well be dressed in an orange vest with reflex strips. This is compounded by the fact that while foliage generally does a decent job of concealing you when the enemies are unaware of your presence, if they know you’re there, they seem to see right through it, leading to those typical Far Cry situations where you can’t see the enemies for the foliage you’re trying to hide behind, but they can see you perfectly fine. That said, enemies usually give you a good window before they spot you until they realise you’re an enemy and attack you, in which to whip your scope around and shoot them in the face. It would be an amazingly frustrating game if it relied on checkpoints, but mercifully it has quicksave and quickload, which makes it a pretty decent experience as a stealth game. You just have to get used to the flow of it.
As a sniper game, it’s almost too detailed for its own good. On higher difficulty levels, you have to manually estimate the effect of wind and gravity over distance on your bullet’s trajectory, which I can’t even imagine doing in some of the more hectic situations. On easy mode, thankfully a little red ring shows up if you hold your scope still for a second, showing you where your bullet is really going to hit. Unfortunately this slightly ruins the connection you feel to the shot – the appeal of placing the crosshairs on an enemy’s head and enjoying the red mist when you press Fire is slightly lost because you don’t feel as much in control; you’re just following the little red ring. A lot of the satisfaction of one shot one kill is retained though, and of course a sniper game would have to have fairly detailed sniping. Further, there is a “focus” mode which slows down time if you hold Shift while looking through your scope, which makes it much easier to pull off the harder shots and take out several targets before anybody has time to react.
The big problem is that the whole game seems kind of glitchy. The AI isn’t generally very good, enemies tend to spawn unpredictably, sometimes you’ll fire a perfect shot and the bullet just seems to vanish, and though I’m all for simulating the unwieldiness of long rifles by raising or lowering your weapon if you get too close to a wall, the implementation in this game seems a little too twitchy. Also I don’t know if this is to be blamed on the game or my hardware, but when I’ve been playing for a while, the game tends to lock up for half a minute when I quicksave, and once in a while all the voice-over and sound effects just disappear – the only way to solve that is to restart the game.
If you get this game, do yourself a favour and disable the bullet cam, because it’s super annoying. Make sure you enable it again at the very end though, when you’re about to shoot the Big Bad Evil General, since the ending is incredibly lame and unsatisfying without it. Oh, and don’t make an Internet profile – if you do, the game kicks you if you lose your Internet connection, but it doesn’t do that if you create a non-Internet profile.
In conclusion, if you really like sniping and you really love stealth games, Sniper: Ghost Warrior has both of those and isn’t too bad. At a mere 30 € on Steam for a respectable 5 and a half hours of singleplayer gameplay plus multiplayer, I’d say it’s worth buying if you’re into either of those things.





Been keeping an eye on this game. One it finally becomes available on steam I think I’ll get it.
I bought it from Steam. I don’t know where you are and whether it’s available in your region though.
Bought the game and couldnt put it down. didnt have any lockup issues like the op. I was flying thru the game but met my match on the level The End is Near. Spent 5 hours o 4th of July trying to pass this board and I failed miserably, but enjoyed every attempt I made. For a 40 dollar game I have no complaints. Worth a purchase, more companies should follow in the foosteps of city interactive. Anyone know of any other games made by this company?
Oddly, City Interactive is mostly known for shovelware and children’s games, but they seem to have done a few similar games in the past:
http://www.city-interactive.pl/index.php?m=games
Several military FPS games on the list, but nothing I’ve ever heard of. Could be another marketing failure (it’s not like Sniper was widely publicised), or their previous games could just suck a little; I don’t know.
This game is a waste of time and money. The AI is easily able to spot me from 200+yds while i am laying still in heavy foliage. On one level you are instruct5ed to kill a guard and as soon as you do it sets off the alarm and you fail the mission. After suferring through 4 hours of BS I finally decided to uninstall and couldnt be happier. Fallout 3 is more realistic than this game, if only I could get a ballistics program for fallout 3 it would be the perfect game.
Well thegame is fun…but.. it has a good amount of problem. AI can spot you even if you are well hidden. the game itself feel glitchy in a farcry kinda way. If you are plaing with any other weapon other than a sniper rifle you can kiss any kind of accuracy goodbye. Bulletmode is fun to watch but you can be killed while the game forces you to watch it. Right now i have had to restart the mission i am on 4 times because the developers still have not fixed a bug in the mission i am on, which causes you to take constant damage even while there is no enemies. Multiplayer will not only nt let you go prone
( which is one of the most important position a sniper has) but they also for some stupid reson thought that it would be a good idea to give you a HUD in which everone knows where you are at all times and they give the killed player a kill cam! All and all thegame is fun but seems like it was halfway finished and then rushed out.
I didn’t experience any severe bugs myself, but the buzz seems to be it’s pretty damn buggy for a lot of people. And yeah, glitchy is definitely a word I would use to describe it.
I think the bullet camera gets really old really fast, which is why I recommended switching it off until the final shot. I like the lack of accuracy on non-sniper rifles though; it makes you appreciate the sniper rifles more, it makes the full-auto weapons seem really meaty, it makes you play in a more gung-ho way, and it’s still more than possible to get headshots.
I haven’t played the multiplayer and I have no plans to – it sounds pretty pants.
I got to the first stealth mission and couldn’t use rocks or anything to cover my advances so id constantly fail. It feels like they didn’t even test it at all for problems and assumed the graphics would be enough to keep everyone happy (they are amazing btw).
Best I could do before uninstalling it was try and find the longest shots I could on earlier levels for fun. Even so though, I was being killed at more than 200 yards by machine gun fire after I fired a silenced shot at a guy. Fix the AI, actually have some kind of stealth system and you got a good game. Till then ill stick with my older sniper games and ARMA.
Oh and I did LOVE the bullet cam but you only seem to see it once a mission before you get popped before the cam shot is over. You should get to see the hundreds of bullets flying back at you as your bullet passes them.
The stealth is pretty hard because the AI is a little primitive, but none of the missions are impossible. Remember to go prone and use the foliage for cover (doesn’t work as dependently as it should, but it works most of the time). If you’re referring to the sort of fishing village mission, then I believe there’s a very specific path you have to take through that to succeed, and just don’t shoot anybody other than the guys at the piers. Remember to quicksave every time you’re past another enemy, so you don’t have to go back too far every time you get spotted