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	<title>Narcissism Incorporated &#187; DLC</title>
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	<link>http://rooc.offtopicproductions.com/blog</link>
	<description>General mind-dump of Jonas Wæver</description>
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		<title>Why Bioware Rocks</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/07/10/why-bioware-rock/</link>
		<comments>http://rooc.offtopicproductions.com/blog/2008/07/10/why-bioware-rock/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 08:14:59 +0000</pubDate>
		<dc:creator>Jonas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[PR]]></category>

		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/?p=295</guid>
		<description><![CDATA[Yes, that is a rather fanboyish title, but Bioware Corp. have so verily deserved it. Six years after the release of Neverwinter Nights, they release the final patch 1.69. &#8220;Patch?&#8221; you ask, &#8220;it must really have been broken if they&#8217;re still patching it after 6 years.&#8221; Well, patch is probably not the right word for [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, that is a rather fanboyish title, but Bioware Corp. have so verily deserved it. Six years after the release of <em>Neverwinter Nights</em>, they release the final patch 1.69. &#8220;Patch?&#8221; you ask, &#8220;it must really have been broken if they&#8217;re still patching it after 6 years.&#8221; Well, patch is probably not the right word for it. The last significant bug in NWN was fixed years ago. This is more of an update. <a href="http://nwn.bioware.com/support/patchdetails169.html" target="_blank">Here are the &#8220;patch&#8221; notes</a>. And a quick summary:</p>
<p><span id="more-295"></span></p>
<blockquote><ul>
<li>8 New Tilesets</li>
<li>15 New Music Tracks</li>
<li>14 New Ambient Sounds</li>
<li>New Creatures (over 100 new appearances)</li>
<li>Horses (63 Different variants, plus mounted Humans, Elves, Half-Elves, Halflings, Gnomes, Half-Orcs and Dwarves)</li>
<li>New Placeables (nearly 350)</li>
<li>New Doors ( 15 Generic Doors + 71 Tileset Specific Doors)</li>
<li>New Visual Effects (over 100)</li>
<li>New Armor Part Appearances (lots)</li>
<li>New Weapon Part Appearances</li>
<li>New Item: Portable Encampment</li>
<li>Added new nwnplayer.ini file settings, so that red/green color blind users don&#8217;t get killed by traps unexpectedly</li>
<li>Added new nwnplayer.ini file setting to not display the hit points rolled on the level up summary gui</li>
</ul>
</blockquote>
<p>And that&#8217;s just the new content, there are tons of minor adjustments and improvements in addition to that. A lot of it is community created content, of course, but to think they&#8217;d spend the time finding, testing, and implementing all that stuff six years after the game was released&#8230;? <em>That</em>, ladies and gentlemen, is how you do PR.</p>
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		<title>Bring Down the DLC</title>
		<link>http://rooc.offtopicproductions.com/blog/2008/03/12/bring-down-the-dlc/</link>
		<comments>http://rooc.offtopicproductions.com/blog/2008/03/12/bring-down-the-dlc/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 20:28:21 +0000</pubDate>
		<dc:creator>Jonas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Bring Down the Sky]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[X-Box 360]]></category>

		<guid isPermaLink="false">http://rooc.offtopicproductions.com/blog/2008/03/12/bring-down-the-dlc/</guid>
		<description><![CDATA[Remember when you could buy and download horses and a wizard&#8217;s tower for Oblivion and it all felt a little tacked on because the moment you logged on there was a pop-up saying you&#8217;d received a letter (&#8220;How the crap did I receive a letter out in the middle of the swamp!?&#8221;) and you had [...]]]></description>
			<content:encoded><![CDATA[<p>Remember when you could buy and download horses and a wizard&#8217;s tower for <em>Oblivion</em> and it all felt a little tacked on because the moment you logged on there was a pop-up saying you&#8217;d received a letter (&#8220;How the crap did I receive a letter out in the middle of the swamp!?&#8221;) and you had to go somewhere to claim your tower?</p>
<p><em>Mass Effect</em> has a great system in place for giving you missions no matter where you are: Every time you open the galaxy map on the Normandy, I think the game checks a list of conditions and if it finds that you meet the requirements for a particular side mission, Joker will patch a call through from the admiral and you&#8217;ll get a mission. It&#8217;s pretty much perfect for giving you the Asteroid X57 mission made available to you in the newly released <em>Bring Down the Sky</em> downloadable content. And yet they don&#8217;t use it. Instead, a new tag just pops onto your galaxy map with the name of the asteroid. No quest is given to you, no reason for why you should travel to the Asgard system in the first place. When you land on the asteroid, you get a cutscene with a distress signal &#8211; in spite of having a perfect system for delivering such content, Bioware still managed to make it seem tacked on, and I think that&#8217;s a shame.</p>
<p>But the mission itself is splendid. At first I was quite disappointed because it seemed like another generic un-charted world with a few small run-of-the-mill bases dotting the landscape. But as it unfolded, I realized it was actually pretty comprehensive. There are optional objectives, cutscenes, new content (a new alien race is the biggest new thing) and it all ends in the main facility which turned out to be a unique structure with a great level design &#8211; the final combat in that facility is very memorable. It has everything you expect of Mass Effect including one of the game&#8217;s best (though not most original) moral dilemmas which earned me enough Renegade points to finally get the achievement.</p>
<p>Bioware say it offers about 90 minutes of gameplay, and that&#8217;s about what I spent on it. Of course it has as much replay value as the rest of the game, so multiply by two if you want to try both the Renegade and the Paragon options. In summary, it definitely feels like more bang for your buck than the pathetic Oblivion DLC.</p>
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