Portfolio
You have stumbled upon the portfolio of Jonas Waever, game designer.
This page lists some of the more noteworthy projects I've worked on. Some of the projects have a dedicated page with screenshots and more text about the project and my work on it. You can also download some of the projects from these pages and play them for yourself, if you have time - after all, games are best played, rather than watched or read about.
Contact me
- E-mail: contact@jonaswaever.com
- Linked-in: Jonas Waever
- Twitter: jonaswaever
Clandestine
- My role: Lead Designer, Writer
- Purpose: Commercial
- Platforms: Windows
- Engine: Unity 4
Logic Artists' second game is a highly (some would say overly) ambitious co-op stealth/hacking game set in the post-cold war espionage genre of the 1990's. The game features a unique form of assymmetrical co-op gameplay where one player is a spy and the other a hacker. Clandestine's Metacritic rating is 69 out of 100.
Expeditions: Conquistador
- My role: Lead Designer, Writer, Programmer
- Purpose: Commercial
- Platforms: Windows, Mac OS, Linux
- Engine: Unity 4
From its humble beginnings as an XNA prototype I created for a university project, and thanks to a successful Kickstarter campaign, Expeditions: Conquistador was released March 30, 2013 for PC on all major digital distribution platforms. In this turn-based tactical RPG, players assume the role of a Spanish conquistador in the year 1518, and must choose how to deal with the Aztecs and many other dangers as they explore Mexico. At the time of writing, Expeditions: Conquistador sports a Metacritic rating of 76 out of 100.
The Nameless Mod
- My role: Lead designer, Writer, Level designer
- Purpose: Hobby project
- Platform: Windows
- Engine: Unreal Engine 1
An enormous total conversion modification for Deus Ex, The Nameless Mod boasts two completely different storylines each with 15-20 hours of gameplay, unparallelled choice-and-consequence, and full voice-over. The Nameless Mod received extensive positive media coverage following its release. PC PowerPlay Magazine gave The Nameless Mod 9 out of 10.
Broken Dimensions
- My role: Game designer, Level designer
- Purpose: University project
- Platforms: Windows, Mac OS
- Engine: Unity 3
My graduation game from the Danish Academy of Digital Interactive Entertainment. Broken Dimensions was made in 5 weeks by a team of 13 students. Players control Theodor, a young boy trapped in a sinister pyramid with nothing but his miraculous world-rotation powers to save him. The national newspaper Politiken gave Broken Dimensions 5 out of 6 hearts.
Imachination
- My role: Game designer, Level designer
- Purpose: University project
- Platforms: Windows, Mac OS
- Engine: Unity 3
My first game at the Danish Academy of Digital Interactive Entertainment. Imachination was developed by 13 students in 5 weeks. The target audience was 6-7 year old children, and the game was only allowed to use the left mouse button for input.
ParaDime
- My role: Level designer, Texture artist
- Purpose: University project
- Platform: Windows
- Engine: Unreal Development Kit
A surreal first-person puzzle game set in a symbol-laden dream world. ParaDime is a highly atmospheric little adventure which was developed in 4 months by 6 students.
The Bitter Taste of Blood
- My role: Designer, Writer, Gameplay scripter
- Purpose: Hobby project
- Platform: Windows
- Engine: Aurora engine
In this heavily story-driven singleplayer module for Neverwinter Nights, players take the role of a newly sired vampire in the Forgotten Realms setting. The Bitter Taste of Blood was developed in 6 months as a hobby project and was induced into the Hall of Fame of IGN's Neverwinter Nights Vault with a rating of 8.74 out of 10.
The Gods Must Be Crazy
- My role: 2D artist, Designer
- Purpose: Game jam
- Platform: Windows
- Engine: Own XNA engine
Developed in 48 hours at the 2011 Nordic Game Jam, The Gods Must Be Crazy challenges players to wipe out all human life in the universe as the Flying Spaghetti Monster. The Gods Must Be Crazy was awarded the Jury's Choice Award from renowned videogame theorist Jesper Juul.